As we mentioned last week, a Battlefield: Bad Company 2 R11 patch will be coming out on Wednesday. The official post on the Battlefield Blog has some additional information on it. The patch will be 2.6 GB. Steam users will be automatically updated on Wednesday morning. Non Steam users will get it through the auto updater or can download manually. You can download the update now, but will not see any game servers till ranked providers update on Wednesday.There are a lot of posts regarding BF3 here on the Battlefield Blog. But... what about older titles? Well, here's an update long in the making for BFBC2 PC!
It will all go live in the wee hours of Wednesday Sep 21st (EU time).
What is the patch about?
Its main goal is to address stability problems with the game and performance issues. It is not intended to address game logic fixes.
You are being vague. Exact changelist please!
Ok, here goes...
How large is the patch?
- Removed some memory leaks
- Fixed crashes when the game attempted to render lots of content (high detail, high FOV or multiple-monitor modes); this should particularly help multi-monitor users
- Chat window no longer causes lag spikes
- Chat window reworked opacity & visibility-time is controllable through settings in settings.ini
- Clantag is remembered when using auto-login
- Banner URLs can be up to 252 characters in length
- SecuROM wrapper removed from non-Steam version
- Minor performance enhancements
- Reduced rubberbanding on servers with more than 24 active players
- PrintScreen takes a screenshot, file stored in Documents\BFBC2\Screenshots directory
It is approximately 2.6GB.
That's huge man. Given that size, I would expect dinosaur survival mode to be included.
The patch itself contains all previous patches rolled into one. While it would have been technically possible to create a smaller patch for those who have Client R10 installed already, that would have delayed the release of the patch even further - so we thought it better to release a larger patch now, than a smaller patch sometime in the future. Read the Rest...




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