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Thread: Few Tips for current Lag Issue CoD:BO
   

  1. #1
    Administrator FlintLock is on a distinguished road FlintLock's Avatar
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    Post Few Tips for current Lag Issue CoD:BO

    This is for SP:

    1. Start Steam in offline-mode or terminate the process Steam.exe once in the SP game.

    These are for the MP:

    1. Change cl_maxpackets:

    Open Console (`)
    Type cl_maxpackets 100
    Close Game.

    2. Disable Cloud sync:

    Right click on Black Ops Multi in steam games
    Go Properties -> Updates -> Untick Enable steam cloud sync.

    3. Disable Ingame Steam:

    Steam > Settings > In Game > uncheck “Enable Steam Community In-Game”

    4. Lower the CPU Priority on Steam process:

    open your CTRL, ALT, DELETE and get in Task Manager
    click the "processes" tab - then click "steam.exe"
    go down to "set priority" and set to "low".

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    Super Moderator Rob is on a distinguished road Rob's Avatar
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    ITS A GREAT FUCKING SHAME THAT PEOPLE HAVE TO DO THIS.

    Activision and Gamserver.com, Bend over and receive this reward :

    Again they have failed to release the game smoothly!!!!!!



  3. #3
    Administrator FlintLock is on a distinguished road FlintLock's Avatar
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    More tips!

    There is also made a small tool to help you out. It's simply a config editor. You can make changes to the config yourself, or you can use this tool to do it for you.

    You can download the Config Editor tool here.

    Anyway, some settings that may be of importance are:

    r_multiGpu

    This should only be enabled if you have multiple graphics cards or a graphics card with multiple GPUs. If you don't have multiple GPUs, don't know what this means, or are having issues with your MultiGPU solution, please set this to "0".

    r_multithreaded_device

    This setting should be enabled for EVERYBODY as the minimum requirements for Black Ops clearly states that you need a multithreaded (multicore) CPU to run the game. However, some people have noticed that by setting this to "0" some of the skipping lag is relieved. Test this out only as a last resort.

    r_vsync

    VSync prevents screen tearing. If you don't know what that is, just set it to "0" because you probably don't care anyway. Otherwise, VSync usually doesn't have any negative performance issues with today's graphics cards. However, there may be a few performance issues linked to VSync with the current release of Black Ops. Try setting this to "0" for compatibility.

    r_blur_allowed

    This setting enables Blur shader effects. If you have a strong shader card, this setting may be negligible. Otherwise, just go ahead and set this to "0".

    r_distortion

    This setting enables Distortion shader effects. If you have a strong shader card, this setting may be negligible. Otherwise, just go ahead and set this to "0".

    r_dof_enable

    This setting enables Depth of Field shader effects. If you have a strong shader card, this setting may be negligible. Otherwise, just go ahead and set this to "0".

    r_glow_allowed

    This setting enables Glow (HDR?) shader effects. Normally, this should have a negligible performance impact. HOWEVER, this setting seems to be buggy! Performance improved DRAMATICALLY when I set this option to "0".

    rate

    Rate is the rate at which the client sends packets to the server. If you set this too low, below 10000 or so, you run the risk of sending insufficient data to the server and lagging out. Set this too high, above 50000 or so, and you run the risk of flooding your connection to the server. This setting should be adjusted according to your connection speed and may take some fine tuning.

    cl_maxpackets

    This setting controls how many packets the client will hold to ensure packet transmission. If you set this setting to low, below 20 or so, then you run the risk of being disconnected prematurely. If you set this setting too high, above 150 or so, then you run the risk of continually resending redundant data and lowering your ping (or worse, getting choked). This setting is very hard to tune because it depends on so many factors beyond your own connection. Most people have found setting this to 100 is a good compromise for most servers.


    Some further technical notes:

    It seems that the issues plaguing PC Multiplayer are two fold.

    First of all, poor CPU management is causing bottlenecks, especially with what seems to be thread context switching. This causes the system to hang intermentently as data is switched between the cores of your CPU.

    Next is poor management of the netcode. The netcode must be shared with the game engine in such a way that when the CPU hangs, no data is being transmitted to or received from the server, causing packets to timeout in both directions and LOADS of redundant data being transferred between all players.

    So fixing the lag on your computer should help to alleviate the load for everybody else on the server and give all around better game play.

    Also note that the above is just observation and speculation from an experienced programmer. I have, obviously, not seen the source to Black Ops, but because of how the application behaves, these are my most educated guesses.

    Try what I mentioned above and let us know if you find anything else that is of importance to the current state of multiplayer performance.

    Source: forums.steampowered

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    Administrator FlintLock is on a distinguished road FlintLock's Avatar
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    This is what acti support is saying, probably not the only cause!

    .. essentially that the Steam cloud was not ready for the load. While playing the game there is quite a bit of data going back and forth to and from the Steam cloud - and it is not being processed quickly enough due to the heavy load of release day and insufficient capacity. The rep said to give it a few days so that capacity can be increased and the problem will be resolved. We will see...
    It's also very important for serveradmins to check their maxrate settings!!

    - log in using /rcon login (password)
    - /rcon set sv_maxrate 25000

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    Senior Member WhiteY is on a distinguished road WhiteY's Avatar
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    Quote Originally Posted by Rob View Post
    ITS A GREAT FUCKING SHAME THAT PEOPLE HAVE TO DO THIS.

    Activision and Gamserver.com, Bend over and receive this reward :

    Again they have failed to release the game smoothly!!!!!!


    Durf te wedden dat de console ridders hier geen last van hebben.....

  6. #6
    [DFP] Elite Member Opi is on a distinguished road Opi's Avatar
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    Quote Originally Posted by WhiteY View Post
    Durf te wedden dat de console ridders hier geen last van hebben.....
    Hierop moet ik je helaas mededelen dat idd de console ridders....VLEKKELOOS spelen!!!! Het is toch niet te geloven......

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    Administrator FlintLock is on a distinguished road FlintLock's Avatar
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    Thumbs up

    Quote Originally Posted by Opi View Post
    Hierop moet ik je helaas mededelen dat idd de console ridders....VLEKKELOOS spelen!!!! Het is toch niet te geloven......
    Ja dat zal ongetwijfeld! Bij mij geen X-doos of WC-station

    Waar gaat dit heen met de PC game industrie??

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