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  • Welkom bij Dutch Fight Platoon


    Wie of wat is DFP / Dutch Fight Platoon?

    Wij zijn een groep van wat “oudere garde” ervaren gamers die online "First Person Shooter" spellen speelt. Plezier, geen commercieel gezeur, plezier, gemoedelijkheid en ongedwongenheid is onze basis. Niets moet!

    De First Person Shooters die wij spelen zijn games die het “war” gevoel goed kunnen benaderen. Het is allemaal begonnen met Call of Duty UO (2004) en hedendaags spelen we nog steeds dat soort spellen, zoals Battlefield 3 en World of Tanks. Wij staan open voor diverse games, maar ons motto blijft gezellig spelen.

    Om het ultieme multiplayer gevoel te realiseren, huren wij professionele game- en TeamSpeak servers.

    Tijdens het spelen op de servers, communiceren wij altijd met elkaar via TeamSpeak 3. Dit is natuurlijk voor de gezelligheid maar ook voor tactisch overleg tijdens het gamen.

    Als je onze groep wilt versterken? Klik dan >>hier<< om lid te worden!
  • Medal of Honor: Warfighter

    New Article Don’t ask how many people they’ve killed. They hate that,” EA’s representative tells me. “And please stay away from politics.” That’s right, readers. It’s time to find out just how authentic and respectful this year’s other military shooter is. So sit back and get ready to discover just what gun accoutrements are ‘in’ this season.
    My cynicism doesn’t last. Once ‘Nate’ and ‘Kevin’ stroll into the room (no surnames given, no interviews allowed) and I hear the tale of how Medal of Honor: Warfighter came into being, it’s hard to keep joking. Likewise I can cock my head to the left so far that it’s practically horizontal, yet I still feel a quiet awe for any one who can look me in the eye and say, “My mind is my weapon. My guns are an extension of my will.”

    Warfighter started out separately from Medal of Honor, as a franchise all its own, its origins a ‘vent book’ that Nate and Kevin wrote over a bottle of vodka during a spell in an undisclosed volatile region, frustrated by the dithering politicians back home. In time this became ‘Faceless’ – a document with the juiciest parts removed and a narrative locked in place, which in turn found its way to the desk of (then Vivendi) executive producer Greg Goodrich.
    Time to go rescue those hostages. Hooah!

    “It was very different in the beginning, that manuscript,” explains Goodrich, now at EA Danger Close. “That story; it had a lot of teeth, it was very aggressive. Very dark in places.” It was pitched to EA, and had been in production for six months before board-level machinations saw the team merged with that of the upcoming Medal of Honor reboot. As such the Warfighter project was hustled beneath Medal of Honor’s camo-coloured umbrella late in the last game’s development, and slated as material for a sequel. “We lifted Mother and Preacher out of their story and dropped them into the last game,” says Goodrich, a man with a rich PC past in both Return to Castle Wolfenstein and Kingpin. “We intentionally kept Preacher very quiet, as we knew his story was something special.”
    For the Tier 1 operators providing the authenticity (and by extension, the marketing) this was anything but a smooth transition – to the extent that during the development of Medal of Honor, Goodrich penned two resignation letters to help get their views across to the EA brass. Now though, with the warriors themselves penning the Warfighter storyline and a legion of their ‘brother’ consultants given final edit, Warfighter is finally going to get its time in the sun. Quite the process for a game about crouching behind stuff, in order to shoot the heads of terrorists who are also hiding behind stuff.
    In terms of Medal of Honor itself, Warfighter’s biggest departures are that of geography and history. Like Call of Duty, the game is now dispensing with real world battles and frolicking in fiction – chasing the manufacture and distribution of PETN explosives through a global network of locations such as Somalia and the Philippines.
    A new mission starts: this is going to be good.

    “We’re not jumping around the world just for the sake of jumping around the world,” says Goodrich, a man whose every other sentence is liberally doused in words like ‘honour’ and ‘respect’. “Everything in this game – every mission, every event, every location that we go to – has a dotted line to something that has happened. When gamers Google these locations, they’re going to find a host of bad things that happened to good people.”
    To illustrate his point, Goodrich turns to the screen behind him and conjures an example. The mission is a raid on the flooded Capital Building of a typhoon-struck Isabela City, in the Philippines. Now powered by the same engine as Battlefield 3, this is a game destined to make your graphics card sing. Murky water sloshes around your feet beautifully, grenades leave a pleasant fizz in the air and chandeliers swing violently as they catch the blast. It’s a slice of game that screams military shooter, although I’m promised the long-range head pops and stealth of the previous game are still a priority.
    “If there’s a gunfight in a confined space with wood panelling and lattice, and it’s half-flooded, what’s that going to look like?” asks Goodrich, as we watch a gunfight set in a half-flooded, confined space with wood panelling being splintered. “It’s going to be messy, it’s going to be dirty, it’s going to be gritty. We tried to get this wonderful ballet between water shooting up, wood coming down and stuff just coming at you at all times.” As the player character Preacher climbs the stairs towards the room where the hostages are, a gentle haze of spent cordite hangs in the air – although you’ll barely have a second to notice it before a PETN charge hurls him backwards, his arms and legs flailing in front of the screen.






    Source: www.pcgamer.com
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    Chielio

    Welkom Martijn !

    Leuk dat je interesse toont in DFP.
    WoT is idd een verslavende game, en de groep groeit ook gestaag. Kom gezellig

    Hallo Tankies.

    Chielio 22-05-2012, 21:40 Go to last post
    HardstyleTank

    Hallo,

    Zoals in mijn andere topic heb je misschien al wel gezien dat ik Martijn ben en 19 jaartjes jong.
    Ik speel nu ondere andere

    Hallo Tankies.

    HardstyleTank 21-05-2012, 20:31 Go to last post
    HardstyleTank

    Hallo DFP,

    Zoals je misschien al gezien had ben ik HardstyleTank, en is het overduidelijk dat ik world of tanks speel. Mijn naam is Martijn

    Hallo DFP.

    HardstyleTank 21-05-2012, 20:21 Go to last post
    FlintLock

    Some interesting new gameplay for Ubisoft's Far Cry 3 has emerged online, courtesy of GameTrailers. The footage shows the shooter's beauty with a mission

    Far Cry 3 Burning Building Gameplay Trailer

    FlintLock 21-05-2012, 14:31 Go to last post
    Chielio

    geen problemen toe nu toe gehad...

    inloggen spel

    Chielio 19-05-2012, 22:00 Go to last post
    Madmex

    Ik heb na de laatste nieuwste update af en toe problemen om verbinding met het spel te krijgen heeft dat misschein met de update te maken.
    zijn

    inloggen spel

    Madmex 19-05-2012, 14:37 Go to last post