Hackers ban innocent Battlefield 3 players
by
Published on 25-01-2012 07:17
"Just as we thought the hacking issue with Battlefield 3 couldn’t get
any worse, it now appears it has just that: in order to prove their point against PunkBuster, the cheaters and hackers over at ArtificialAiming have banned over 150 Battlefield 3 players by using a PunkBuster exploit. A forum post claims:
"In 2011 we hit them with a mass ban wave and now were are banning real players from battlelog while ggc-stream is totally unaware. We have framed 150+ bf3 players alone"
"There are numerous threads over at
Battlelog about this issue, where innocent players have been banned. The issue has to do with PBBans and GGC — third party services that run on the vast majority of Battlefield 3 game servers.
DICE have stated that they’re looking into the issue, but at this point, hackers have pretty much gotten control of the game. And just to make matters worse, innocent players can now be banned with what appears to be a simple command and the user’s BF3 GUID."

Originally Posted by
MikaelKalms
;
http://battlelog.battlefield.com/bf3...001/]Regarding
reporting hackers on unranked servers:
I wouldn't bother because we evidence gathering is more difficult from the unranked servers.
Regarding kicking people that get stuck in the loading screen:
- a game client should never be able to take down a server, no matter what.
- there are many potential reasons why the client can remain in the loading screen. There will be new ways which cause this in the future. It can be used as an attack to crash servers.
- when the server crashes, there is a clear place to start digging. something bad happened, and I can ask someone knowledgeable to work backwards from there.
Because of the above reasons, we have implemented the kicking mechanism. It keeps servers from going down, and those clients which get disconnected would never have made it into the game session anyway.
Whether or not to investigate reasons why clients occasionally get stuck in the loading screen is then a separate issue. Similar to joining a server sometimes fails due to connectivity problems, joining a server sometimes fails by getting stuck in the loading screen - my personal opinion is that we should prioritize anything which keeps people from getting into the game in the same game in the same way when identifying what to tackle.
I have no timelines regarding the current PB problems.